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Projects

CCL projects are organized around two themes:
Game AI AI agents for interactive games (RTS games, interactive drama)
Decision Support Web 2.0 agents for decision support (digital health/bio/medical, intelligence analysis)

For more information, contact Dr. Ashwin Ram. If you're interested in working on a project, see Opportunities.

CURRENT PROJECTS

Second Mind: Cognitive Models for Second Life Avatars
Second Mind is investigating cognitive models for Second Life avatars that let them interact autonomously with other avatars. The interaction is human-like, driven by models of emotion, social behaviors, personality, goals, etc. This project involves AI/cognitive modeling, Second Life interface, and UI/UX aspects to let people interact with and customize their avatars' behaviors and personalities.

Skunkworks
D2: Teachable AI for RTS games
D2 is creating real-time case-based reasoning algorithms for real-time strategy games such as Warcraft. These algorithms enable the game AI to play strategically and learn from experience. This project involves AI, case-based reasoning, planning and machine learning, along with Internet protocols to interface with game engines.

Skunkworks
Cobot: Community Bot
Cobot is a Web 2.0 agent that interacts with people discussing health issues. It finds relevant information from health websites and participates in discussion forums. This project requires AI and NLP algorithms along with internet APIs and Web 2.0 UI.

Skunkworks
Deep Green: Crystal Ball
Crystal Ball (Deep Green) is a DARPA project to develop a CBR system that learn to predict the utility and flexibility of futures in courses-of-action simulations for a commander's associate application. It uses knowledge of strategic, political and social systems. This project requires strong Java skills and a background in AI / ML / CBR / Game AI algorithms. Must be US citizen or permanent resident.

Ashwin Ram, CCL; Betty Whitaker, GTRI; Richard Fujimoto, CSE

Funded by DARPA
GILA: Generalized Integrated Learning Architecture
GILA integrates multiple integrated-learning-and-reasoning (ILR) agents for strategic problems. It is being applied to airspace mission planning and real-time strategy games. This project requires strong Java skills and a background in AI / ML / CBR algorithms. Our work focuses on CBL/R (case-based learning and reasoning) and MRE-ML (meta-reasoning executive: meta-learning), and is part of a large DARPA-funded project across several universities.

Ashwin Ram, CCL
w/ Martin Hoffman & Ken Whitebread, LMCO; Jim Hendler & VS Subrahmanian, UMd; Jerry DeJong, UIUC; Richard Fikes & Deb McGuinness, Stanford; Tom Dietterich, OSU; Rao Kambhampati, ASU; Vic Lesser, Dan Corkill & Shelley Zhang, UMass; Betty Whitaker, GTRI; Diana Spears, UW; Jon Agre, Fujitsu.

Funded by DARPA
Inquus: Inquiry Nexus
Inquus provides online collaboration technologies for students to meet and study together. This project requires Web 2.0 UI/UX design and implementation using Flex, Flash, GWT, PHP, or similar toolkits. Inquus is entering commercialization phase and is being spun out as a startup company via Georgia Tech's VentureLabs.

Ashwin Ram, CCL; Sanjoy Malik, ATDC VentureLabs; Preetha Ram, Emory U

Funded by NSF, NIH, Georgia Research Alliance (GRA)

PREVIOUS PROJECTS

MM: Interactive Drama / Mystery Mansion
Intelligent adaptive agents for believable conversational characters in interactive drama

Ashwin Ram, CCL; Mike Cox, BBN; Celia Pearce, LCC; Michael Nitsche, LCC

Skunkworks
MERLIN: Self-Improving Medical Decision Support Agent
Learning rules for medical diagnostics by reading published articles

More info

Ashwin Ram, CCL; Ernie Garcia, Emory U; Eugene Agichtein, Emory U

Funded by Emory School of Medicine and GVU/HSI Seed Grant
ISLE: Information Sharing and Learning Environment
Information assurance and decision support for intelligence analysts.

Ashwin Ram, CCL; Chris Simpkins, GTRI; Matt Kochan, AFRL

Funded by DTO/ARDA, AFRL, and STL
ARL-TL: Asynchronous Reasoning and Learning for Transfer Learning
Learning transferrable knowledge for real-time strategy games

Charles Isbell, IAI; Ashwin Ram, CCL

Funded by DARPA
CaseBook: Adaptive Problem-Based Learning Environment
Educational technology to support problem-based learning for science education.

Ashwin Ram, CCL; Preetha Ram, Emory University

Funded by NSF
Game AI: Case-based behavior generation for interactive games
Dynamic creation of new behaviors for AI game-playing agents

Ashwin Ram, CCL; Michael Mateas, EGL

Funded by DARPA
GeneTrek: Bioinformatics Assistant
Interpretation of gene microarray data by text mining MEDLINE

Ray Dingledine & Brian Ciliax, Emory University; Sham Navathe, CoC; Ashwin Ram, CCL

Sacre Bleu: Software Assisted Content Review Based on Language (English) Understanding
Content review and decision support for information assurance

Matthew Kochan, AFRL; Ashwin Ram, CCL

Funded by ARDA
ARL: Asynchronous case-based learning for real-time equipment diagnostics
Real-time learning of feature spaces and cases for equipment condition monitoring (ECM)

Charles Isbell, CoC; Ashwin Ram, CCL

Funded by DARPA
Pepe: Personal Pet
Robotic system that simulates the behaviors, emotional responses, and user interactions of a pet

Ashwin Ram, CCL; Irfan Essa, GVU

Funded by Yamaha
Beavis: Battlefield Analysis and Decision Support
Situation assessment system that recognizes enemy strategies in multi-agent battlefield scenario

Ashwin Ram, CCL; Mark Devaney, CoC

Funded by ARL
WALTS: Workshop for Aiding and Learning Troubleshooting
Multimedia system to provide on-the-job support for human troubleshooters

Ashwin Ram, CCL; Brian Minsk, ISyE

Funded by DEC
ChemLab: Educational Environment for Chemistry
Multimedia system to teach basic concepts for an undergraduate chemistry course

Ashwin Ram, CCL; Preetha Ram, Emory University

Funded by ONR
AlgoNet: Educational Environment for Algorithms
Multimedia system to teach basic computer science concepts for undergraduate engineering education

Ashwin Ram, CCL; Mark Guzdial, GVU; John Stasko, GVU; Richard Catrambone, Psychology

Funded by NSF and ONR
Nicole: Next-Generation Case-Based Reasoning
Advanced CBR including opportunistic memory to provide asynchronous remindings, multiplan adaptation and merging, and utility-based control

Ashwin Ram, CCL; Anthony Francis, CoC

Funded by DoD
Isaac: Creative Natural Language Understanding
Creative story understanding system that reads actual science fiction stories

Ashwin Ram, CCL; Kenneth Moorman, CoC

Funded by Hertz Foundation
SINS: Self-Improving Navigation System
Multistrategy case-based and reinforcement learning system that continuously constructs and adapts its own system-environment model during robot navigation tasks

Ashwin Ram, CCL; Ron Arkin, MRL; Juan Santamaria, CoC

Funded by ARL
IML: Introspective Multistrategy Learning
Goal-driven learning system that learns using multiple learning algorithms from novel natural language stories

Ashwin Ram, CCL; Mike Cox, CoC

Funded by NSF and AFOSR
GA-Robot: Genetic Algorithm for Robot Control
Genetic algorithm for evolving reactive control systems

Ashwin Ram, CCL; Ron Arkin, MRL

Meta-TS: Metareasoning TroubleShooter
Introspective multistrategy learning system that learns to troubleshoot in an electronics assembly manufacturing domain

Ashwin Ram, CCL; S Narayanan, ISyE

Funded by AFOSR