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CSLearning4U

Providing CS Learning to High School Teachers and Others, Ubiquitously


A key idea in CSLearning4U is that we can design CS learning opportunities. Simply wrestling an interpreter or compiler can't be the best way to learn about computer science. Throwing people into the deep end of the pool can teach people to swim, but there are better ways. We want to do better than a book for CS learning, and we want to design the phonics of computing education to integrate with the "whole language learning" of programming.

Funding

NSF CE21 Project: "Using Instructional Design Techniques to Create Distance CS Education to Support In-Service Teachers"

PIs: Mark Guzdial and Barbara Ericson
Visiting Faculty: Christine Alvarado
Graduate Student: Briana Morrison
1 October 2011-30 September 2014
Advisors: Richard Catrambone, Ashok Goel, Wayne Summers
Collaborators: Tiffany Barnes (UNC-Charlotte) and Beth Simon (UCSD), Ria Galanos (CSTA Georgia Chapter)

We are creating a new distance-learning medium for computing education especially for in-service high school teachers based on ideas from instructional design and educational psychology. In-service high school teachers are particularly time-constrained (and thus need efficiency) and they are more metacognitively aware than other students (and thus able to better inform the project design). The new medium will combine multiple modalities, worked examples, and structure based on cognitive models of designers' knowledge. The research questions are that (1) the teachers will learn CS knowledge in the on-line setting, (2) the teachers will be more efficient at programming tasks, and (3) the teachers will find the materials useful and satisfying. Because of its focus on teachers, the project can potentially have broad impact, in particular on the strategies for training the 10,000 teachers envisioned in the CS 10K Project. The project will establish models and design guidelines that can be used for the creation of other learning materials, including materials for students in, for example, the proposed new CS Principles AP course.

  • Proposal
    • Summary: [PDF]
    • Project Description: [PDF]
    • References: [PDF]
  • Reviews: [PDF][DOCX]

GVU Seed Grant: "Driving Advances in Computing Education through Application of Educational Psychology Principles"

PIs: Richard Catrambone (Psychology) and Mark Guzdial
Graduate Student: Lauren Margulieux
15 August 2011-14 August 2012

The proposed seed grant is focused on creating examples of computer science instruction that are informed by modern educational psychology. In so doing, we hope to create a kernel for growing a research program and providing a set of papers that connect the computing education research community to new ideas in education, psychology, and learning sciences.

  • Proposal: [PDF][DOCX]
  • Brief Powerpoint introducing the project: [PPTX]


Publications


Conference Publications
  • Lauren E. Margulieux, Mark Guzdial, and Richard Catrambone. 2012. Subgoal-labeled instructional material improves performance and transfer in learning to develop mobile applications. In Proceedings of the ninth annual international conference on International computing education research (ICER '12). ACM, New York, NY, USA, 71-78. DOI=10.1145/2361276.2361291 http://doi.acm.org/10.1145/2361276.2361291
  • Margulieux, L. E., Catrambone, R., & Guzdial, M. (2013). Subgoal labeled worked examples improve K-12 teacher performance in computer programming training. In M. Knauff, M. Pauen, N. Sebanz, & I. Wachsmuth (Eds.) Proceedings of the 35th Annual Conference of the Cognitive Science Society (pp. 978-983). Austin, TX: Cognitive Science Society.
  • Korhonen, A., Naps, T., Boisvert, C., Crescenzi, P., Karavirta, V., Mannila, L., Miller, B., Morrison, B., Rodger, S., Ross, R., Shaffer, C., User Requirements and Design Strategies for Open Source Interactive Computer Science eBooks, in-press, ITiCSE 2013.

Blog posts about project

Last modified 10 December 2013 at 4:50 pm by Mark Guzdial