• Workshop Schedule
Innovations in Interaction Design & Learning21 June 2015
Designing usable, engaging, and effective learning technologies for children is a complex endeavor. Researchers across the Interaction Design and Children (IDC), Human-Computer Interaction (HCI), and Learning Sciences (LS) communities have explored this broad field in separate ways that are now converging rapidly.
Studies from the IDC and HCI fields have produced innovative design methodologies that document the intricate ways that the design activity can work with children as partners. Design studies in these fields often focus on describing the development and features of technologies, along with observations of how children engage and interact with these tools. The process of design and creating is highlighted in the HCI field.
Conversely, a strength of learning sciences research has been a focus on understanding learning in a wide variety of settings and deriving design principals from emerging theories of learning. Design is also a core element of the learning sciences, but often the design aspects of the research cycle serve primarily to configure conditions that allow researchers to observe and understand learning processes.
Our aim is to bring together designers and researchers who are interested in pushing forward a research agenda that gives equal weight to the design and learning research aspects of our work in child-computer interaction. We envision a wide range of designers and scholars as the audience for this workshop. We encourage individuals who are actively designing and developing novel technologies and tools for children’s learning to share their work. The aim for our workshop activities is to help these project teams develop ideas for studying how learning happens with their technologies, and design research projects (and perhaps collaborative partnerships with other researchers) to realize these studies.
We also encourage individuals who are studying, and have deep insight, into any aspect of children’s learning and development to participate. Such individuals will be able to inform designs from their theoretical expertise, and gather perspectives to better incorporate design methodologies into the creation of new technologies or interventions that can further their research agendas. Researchers studying learning and children may also find partnerships with developers, designers, and HCI researchers in this workshop.
Workshop Schedule9:00 – 9:15am Introduction to the workshop and day’s activities
9:15 – 9:40am Participant 1-minute introductions
9:40 – 10:10am Collaboration Exercise (Human Obstacle Course)
10:10 – 11:10am Artifact Speed Geeking & Coffee Break
11:10am – 12:30pm A Concrete Example: Co-design Activity with Science Everywhere
12:30 – 2pm Lunch
2:00 – 2:30pm Co-design activities share back
2:30 – 3:00pm "The thing about me is…"
3:00 – 4:00pm Sounding Boards (Small group breakout discussions)
4:00 – 5pm Whole group Concluding discussion
OrganizersJune Ahn is an Assistant Professor at the University of Maryland, College Park. He holds a joint appointment in the College of Information Studies and College of Education, and is a faculty member at the Human- Computer Interaction Lab.
Tamara Clegg is an Assistant Professor at the University of Maryland, College Park. She holds a joint appointment in the College of Education and College of Information Studies. She is also a faculty member in the Human-Computer Interaction Lab.
Jason Yip is an Assistant Professor of Digital Youth at the University of Washington, Seattle. He is faculty in the Information School.
Elizabeth Bonsignore is a PhD student at the University of Maryland, College Park in the College of Information Studies. She is also a member of the Human-Computer Interaction Lab.
Jochen “Jeff” Rick is owner of badDesigner.us, which aims to bring research in educational technology to a broader audience. He received his PhD from Georgia Institute of Technology and has held research positions at the Open University and Saarland University.