SMILE Handheld Software
Software for the handheld has been developed with 2 principle goals in mind: 1) help remind the students of what experiment / test plan they are supposed to be following, and 2) help the students with collecting results. So far the handheld software has been targetted at students in a Learning By Design classroom who use SMILE to structure their designs and experiments.
Designing an artifact or running an experiment is at minimum a three-stage process in the Learning By Design classroom:
The software developed for the handheld primarily fits in with task 2, above. However, some functionality on the handheld (such as displaying bar charts of the data) provides affordances for task 3 as well.
- First, students use SMILE to record a plan and predictions about what will happen when they execute that plan and why (a plan could be a plan for a design and how they will test it, or it could be a plan for an experiment the students are going to run).
- After entering this information the students execute that plan and record necessary data (as the plan suggests) as the results of that execution.
- Finally, the students return to SMILE, enter their data, and analyze their results, suggesting reasons things didn't work as they thought they would and what they would do differently next time.
Begin a detailed software walkthrough (with screenshots) by clicking here.
For technical details about the implementation, click here.
Last modified 9 March 2005 at 1:48 pm by Jason Williams